Delinquents

"Let's rock!"

Summary

The delinquents are always up to no good, especially for the survivors.


 * A trio of quick, melee units
 * When one sibling dies, the rest grow stronger
 * Keep one alive for maximum carnage

Visual Appearance


 * An older sister and 2 younger brothers wearing leather jackets and pants along with red head bands.

Strategy


 * Placing them in a horde against slow attacking, single target units will devastate the humans.


 * Due to the fact that one drone turns into 3 siblings, they are overwhelming by themselves, in certain circumstances they can kill an entire squad (and maybe a few drones) and still be able to move on.

Trivia


 * When one dies the others gain leech (life steal) for a certain amount and a boost to their attack speed and damage. When one more dies the final sibling gains extra life steal in addition to a massive amount of damage and attack speed.


 * In addition to gaining more power they also increase in size when one of them fall, the teenage monster can end up as big as a normal zombie.
 * If a Mortician revives one of them, the surviving siblings stay buffed. However, the revived one will be unbuffed. If this same sibling dies, the surviving siblings will not be further buffed.

Perks

Level 3 Level 10 Level 20 Level 30 Level 40 Level 50
 * Rock Out - 5% chance to deal 200% damage
 * Knife Fight - Deals 20% damage per second for 5 seconds
 * Hype - Increase Movement Speed by 65%
 * Decreased Deployment I - Decreases deployment cooldown
 * Jump In - Siblings attack the same target
 * Pour One Out - Increase siblings effectiveness on death by 20%
 * Decreased Deployment II - Further decreases deployment cooldown
 * Turf War - Attacks affect an area
 * Gang Up - Adds an extra sibling

