Doomsday

"Full service."

Summary

Doomsday brings the end of time for the Survivors. Increases in power the longer he's left alive!
 * Explodes and greatly damages everything nearby
 * Increases damage the longer he's alive
 * The explosion hurts Humans and Zombies alike

Perks

Level 3 Level 10 Level 20 Level 30 Level 40 Level 50
 * Kerosene - 6% chance to deal 240% damage
 * High Octane - Powering up increases damage by 50% instead of 30%
 * Short Fuse - Powering up takes 3s instead of 4s
 * Decreased Deployment I - decreases deployment cooldown
 * Running on Fumes - Start with 1 level of Power
 * Peak Oil - Maximum Power of 4 instead of 3
 * Decreased Deployment II - Further decreases deployment cooldown
 * Approved Container - Explosion does not harm other Zombies
 * Concussion Bomb - Explosion stuns

Visual Appearance

Strategy
 * Left perked dooms(running on fumes and high octane) are crucial for dubai expert raids, especially in situations where the doom does not have the time to power up fully.
 * A single doom can be used to take out multiple squads of survivors by placing a flare at a point equidistant from both pads. This is very useful on maps with tightly clustered survivor pads, e.g Dubai.
 * Stim-z increases doom's damage upon impact. A good way of using stim-z would be to place stim-z seconds before the doom explodes.Flaring is often used together with stim-z to take out high hp survivors(e.g fire chiefs and timberbeasts)

Trivia

