Critical Mass



Summary

Charging up causes critical mass to reach his namesake and explode all over the place.


 * Explodes and greatly damages everything nearby
 * Increases damage the longer he's alive
 * The explosion hurts humans and zombies alike

Perks

Level 3 Level 10 Level 20 Level 30 Level 40 Level 50
 * Kerosene - 6% chance to deal 240% damage
 * High Octane - Powering up increases damage by 50% instead of 30%
 * Short Fuse - Powering up takes 3s instead of 4s
 * Decreased Deployment I - Decreases deployment cooldown
 * Running on Fumes - Start with 1 level of Power
 * Peak Oil - Maximum Power of 4 instead of 3
 * Decreased Deployment II - Further decreases deployment cooldown
 * Approved Container - Explosion does not harm other Zombies
 * Concussion Bomb - Explosion stuns

