Field Medic

"Time for triage."

Summary
 * "Medic!" Do you know how many times I hear that? Ugh. Give me time and space, and I'll heal 'em up. Now shh.
 * Powerful heals, but a long cooldown
 * Best used to heal high health units
 * No attack and low health; protect her

Visual Appearance
 * The Field Medic shares the same base from the Support Survivors, with large messy hair.
 * She wears a camo shirt, green shorts, sun visor and yellow-green boots.

Strategy
 * Though not as fast with her heals as the Paramedic is, she trades off speed with potency, allowing for massive heals.
 * The Antibiotics perk is highly suggested, as it counters the main issue of the unit: the slow rate of heal. With it, she can heal a patient constantly, with massive heals and a nice bonus heal while cooling down.
 * Tanky Survivors will benefit from the larger heals, as they will sustain massive damage and will most likely not waste health through overheal.

Trivia
 * She was apparently an army medic before the outbreak.
 * The in-game summery is possibly a reference to the Medic from Team Fortress 2.

Perks
 * Level 3
 * Field Dressing (5% chance to heal for 200%)
 * Level 10 (choose)
 * Antibiotics (Heals an extra 10% per second for 4 seconds)
 * Booster Shot (Increases Heals by 20%)
 * Level 20
 * Decreased Deployment I (Decreases Deployment Cooldown)
 * Level 30 (choose)
 * Fast Hands (Decreases Cooldown by 20%)
 * Antiseptic Spray (Increases Range by 50%)
 * Level 40
 * Decreased Deployment II (Further Decreases Deployment Cooldown)
 * Level 50 (choose)
 * Public Health (Heals affect an area)
 * Overcharge (An area of effect attack)

